Moral Panic

Daniel Shields

Resources, homework and revision for Mr Shields English and Media classes. Cover photo Kristina Alexanderson / CC BY-NC-SA

Predestination and Gender Identity

Gender identity is all over the shop in this trailer for Ethan Hawke's Predestination.

SCIFI and gender identity

Credence, the first sci-fi film to deal with contemporary LGBT issues premiered the other day.
Originally crowdfunded on Indiegogo, the short movie exceeded its goal by 370 percent, showing a huge interest in the project. It's interesting in that it deals with LGBT issues in a grown up way and goes beyond the tired old cliches.

Dragkings of the Uk

From the beebs description 'Investigating the community of women who dress up and perform as men. We meet three Drag Kings to find out why they do it and how it relates to gender, identity and sexuality.'
Well worth a watch fro anyone putting together a LGBT case study.

Retro sexist back lash

Ever since gamergate we have seen an increase in post feminist backlash against a range of media products. Collectively known as the 'redpill right', a number of these so called 'mens rights activists' have reacted with fury at the newest addition to the Mad Max franchise. Check out the Guardians coverage here.

Facebook Instant articles and the ramifications for publishers

Facebook announced their Instant Articles feature last week with little fanfare. However, this is fairly significant to newspaper publishers who may see their own new media content threatened by Facebook's move to corner the market in publication distribution.

In the past if Facebook users shared content this would lead outside of Facebook to the original publishers website. This would lead to delays in access times and with the nature of modern browsing habits some users (particularly mobile users) would be unwilling to wait for pages to load. Facebook propose to host the content within their infrastructure with Facebook Instant Articles. They will publish the article, images and advertisements directly within Facebook decreasing load times, which is especially important to mobile users. Facebook have presented this innovation as a win-win solution for all parties involved. Facebook retain the users attention. The user is able to rapidly access content and the publisher is ostensibly able to retain 100% of their advertising revenue and 70% of Facebook's inline advertising revenue. Perhaps even more attractive is the access to the elusive younger demographic that will be gained by tapping into Facebook's social stream.

This demonstrates what may be seen as a logical shift as publishers can no longer rely on their content being a magnet to the user. Instead the publishers need to get their content directly to the user wherever they are on the web. This technology promises to provide the data to give increasingly relevant content served directly to the user adding more value and therefore generating greater engagement and loyalty from the user base.

Facebook will as a result be able distribute content from across the web whilst retaining a captive audience that it will be able to subject to increasingly targeted advertising.

The power of Facebook's algorithm as a curator of content will increase Facebook's ability to act as gatekeeper to its users viewing habits. This could create an ever increasing news bubble by which the algorithm promotes content that Facebook presumes we are interested in based on our likes, browsing habits and search history. So this is not necessarily the perfect solution for users that is being promoted.

Publishers would also be wise to be wary of Facebook's motives. Publishers have already seen the power of the social media giant as in the past few months some publishers have seen their traffic drop by 30% as Facebook tweaked its algorithm to deal with clickbait. Those that join have the prospect of gaining new markets and the possibility of having their content promoted to the top of the stream. However for paywall content providers this is a less attractive solution unless Facebook builds in the ability to discern existing subscribers.

Ultimately what Facebook is presenting as a technology to improve user experience is in actual fact a financially motivated plan to gain access to lucrative content and advertising revenues whilst simultaneously retaining users within its own ecosystem.

Introducing Instant Articles, a new tool for publishers to create fast, interactive articles on Facebook.

Posted by Facebook Media on Tuesday, May 12, 2015

MEST 3 Section A practice

1. How do the two texts (the Independent article, and Play Store entry) use Media Language (Media Concept) to attract its target audience? (8 marks)

2. How do both texts present body image in society? You may also refer to other media texts to support your answer. (12 marks)

What are the advantages of the Independent using the internet to report on the backlash against inappropriate products? (Media Issues and Debates) You should also refer to other media texts to support your answer. (12 marks)




MEST 3 Contextualising texts

Watch the above advertisements. Consider the media context, the economic, social and political factors that shape these texts. What ideology and values are communicated?

Has New Digital Media challenged dominant ideology?

Look at the following sites:
  • ADBUSTERS
  • Liveleak
  • The TREWS
  • McSpotlight

New Digital Media Terminology

Interactive Digital Technology: The technology that allows audiences to participate in the narrative of media output.

Convergence: The availability of a range of media forms on one platform.

Web 1.0: Static websites as a one way form of communication.

Web 2.0: Interactive online content e.g. blogs and social networking.

Web 3.0: The possibilities of taking the internet into a new era where heightened focus is given to more precise searches processed by machines that can almost read sites as readily as humans. Mythology and uncertainty surround Web 3.0 with dramatic descriptions including “the internet will swallow television" and “the convergence of the virtual and physical world".

Conglomerate: A large company whose business interests are developed in a wide range of media.

Global Village: Instant interaction with culture from around the world at the click of a mouse button – metaphorically a ‘shrunk world’.

Proliferation: Where media has extended into a range of forms and sites of distribution and exchange.

Primary Audience Reception: When an audience has clear, concentrated focus on a piece of media e.g. a film in a cinema.

Prosumer: The audience is both consumer and producer of media texts, thus blurring traditional boundaries.

Long tail: Niche media products that are sold over a long period of time and the opposite to an immediate return on investment e.g. obscure independent films (long tail) v blockbuster films (immediate ROI).

Niche Products: Media products with small, more specific audiences.

Cultural Phenomenon: Something that is so iconic that it becomes part of the accepted culture of society – many YouTube users cannot imagine life without YouTube.

Peer to Peer: Shared media

Digital Ethnography: The way new media has changed the way we communicate and interact with each other in society, as groups and as individuals.

Moral Panic: An issue that is exaggerated by the media and turned into anxious debate, often leading to fierce criticism. Traditional media like print tabloids and tabloid broadcast news are major proponents or moral panics.

Technopanic- where adults create a panic about something on the Internet.

Crowdsourcing: Obtaining needed contributions from large groups of people, often as part of an online community. In film for example, this can be fundraising through social media amplification and letting fans participate in the creative process.

Meme: is "an idea, behavior, or style that spreads from person to person within a culture.

Vine- 6 second video

Rich Media: A range of links to media forms e.g. on a website (convergent links often lead users to rich media).

Viral: a marketing strategy that focuses on spreading information and opinions about a product or service from person to person, especially by using unconventional means such as the Internet or email

UGC: User generated content produced and uploaded by a non-professional media practitioner (see Prosumer).

Citizen Journalism: Non-professional journalists reporting on news stories and uploading photographs through blogs and social networking sites and increasingly sites dedicated to accepting this type of content.

Multi-Platform Release: Where a film, for example is released at the same time in a number of different media.

Horizontal Integration: One company that buys/acquires another company whose business interests are in the same sector.

Synergy: Two compatible products that help to sell each other e.g. a film and a computer game.

Brand Identity: A media product that has distinct identity via sometimes audio and visual recognition.

Liberal pluralism- is the dominant perspective linked to capitalism-supports competition in the mass media. Defends wealthy organisations. Promotes freedom of expression.

Marxists could counter this and argue that capitalist society creates class domination and a media monopoly with little regulation or competition. They argue that capitalist societies support the elite institutions.

High production values

Mediation. Choosing which stories/media to release and which content to include.

Dominant ideology- A commonly accepted set of beliefs/values in the media

Western ideology- the set of values and beliefs commonly held by the western world.

Distribution- releasing media products to the world

Globalisation- increased global interconnections

We Media- media texts produced by the audience. The consumption habits of the media.

Cross Cultural factors and New Media- cultural impacts of NDM

Democracy and New Media

Active and Passive audiences

Cultural imperialism- The impact that American ideologies have and how they dominant and dictate content.

Privacy, regulation and censorship

Public Sphere- the public forums created by the internet.

Oligopoly- limited competition- often retained by large media institutions eg Time Warner

Self Scheduling- the audience being allowed to access media when they choose to.