Moral Panic

Daniel Shields

Resources, homework and revision for Mr Shields English and Media classes. Cover photo Kristina Alexanderson / CC BY-NC-SA

Showing all posts tagged "Games"

Mest 1 Section A Halo Official Trailer



Halo is a commercially successful, science fiction FPS game that was first developed in November 2001 for Microsoft X Box. Versions were developed for Windows and MAC OS X but fundamentally it now remains exclusive to the X Box 360, the second console developed by Microsoft and as such, has received critical success for being one of the best first person shooters on a video game console. Some gamers prefer the format and mode to the successful COD (Call of Duty), also a FPS and similar in terms of high production values, suggesting the game has a more balanced environment.

The game was developed by Bungie in 2001 but is now managed by 343 Industries and owned and published by the global conglomerate Microsoft. Bungie sold Halo to concentrate on other games but like Blizzard with World of Warcraft are solely associated with the development of the project. Bungie now (January 2013) work under the Activision Blizzard banner. Bungie flirted with both Microsoft and Apple when they first announced the game in 1999 to the point that it was one of the key releases at Macworld Expo that same year. Microsoft brought Bungie in 2000 however with the sole objective of developing Halo for their new X Box console.

The first Halo, Halo: Combat Evolved sold an impressive 6.5 million copies and was so well received that two sequels were announced by Bungie, Halo 2 in 2004 which made $124 m on release day surpassed by Halo 3 in 2007 which made $170 m in the same 24 hour cycle. Once Halo 4 was released in November 2012, this figure set further records by making a stunning $220 m in just one day.

Media Forms

How does the trailer use the conventions of a typical Film extra?

Media Representation

How does the trailer represent violence?

Media Audience

What pleasures does the advertisement offer its audience?

Media Institution

What is Microsoft trying to achieve by using behind the scenes footage?



MEST1 Section A Beyond 2 souls


How did the Beyond 2 Souls trailer create an idea of the character Jodie? (ML/Rep)
How did the trailer represent the games heroine? (ML/Rep)
How did the trailer use the audience's knowledge of the action/adventure genre? (ML/Genre/Rep)
How does the trailer demonstrate Quantic Dreams attempt to appeal to an audience? (ML/Inst/Aud)
What type of experience can the audience expect from the game according to the trailer? (ML/|Genre/Aud/Rep)

The following interview with David Cage about the cinematography (or lack thereof) in games is quite interesting.
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MEST 1 Section A PC GAMER Indie issue


Media Audiences (12 marks)

What is the appeal of PC GAMERS’s content to its target readership?

Media Representation (12 Marks)

How are Independent Games companies represented